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"Armand" and "Dupont" redirect here. For his great-grandfather, see Charles Dupont.
Prof. Armand Dupont
ADuPontWorldEdition
Biographical information
Full name Armand Dupont
Gender Male
Status Deceased
Birth 1953
Death 2016
Cause of death Bullet wound to the chest
Nationality Flag of Switzerland Swiss
Origin St. Moritz, Switzerland
Past profession(s) Professor
Family Charles Dupont (great-grandfather)
Affiliation(s) The Bureau
Promethian Cult (SOMBRA) (formerly)
The Bureau
Rank Historian
Game information
Appears in Criminal Case
First appeared Case #1: God Save the Prince (s3)
The past is a world yet to be explored.
—Armand Dupont

Prof. Armand Dupont (1953-2016), appearing as a main character in Season 3 of Criminal Case, served as the Historian of the Bureau throughout the season, until his death in The Darkest Hour (Case #56 of World Edition).

Profile

Hailing from St. Moritz, Switzerland, Dupont was 62 years old and worked as a professor prior to his tenure in the Bureau. He had gray hair neatly swept to the right of his head and had green eyes. He wore a suit consisting of a white button-up shirt, a velvet vest with a zig-zag motif, and a striped overcoat of a blanched almond shade, all adorned with a velvet bowtie. Besides that, he was seen wearing a pair of spectacles and has a pocket watch tucked into his vest. Dupont was known to be sophisticated, pompous, and experienced. According to Carmen, he held several doctorates and was fluent in thirty languages.

In The Impossible Dream, Dupont was covered in confetti, and he was discovered to know Aramaic, drink sangria, and play chess.

Height 5'6"
Age 62
Weight 200 lbs
Eyes green
Blood O+

Events of Criminal Case

The Impossible Dream

Dupont found himself in trouble after Jack and the player had to flag him as a suspect when they found his pocket watch near the body of Jacqueline Proust. When they went to speak to him, Dupont said he was sad to hear the death of a close friend, whom Jack managed to find out being a murder victim. Dupont said his pocket was with the victim because he gave it to her, and she might have dropped it when she was killed. Jack pointed out that Dupont previously said he could not stand Jacqueline, and her writing in particular. However, Dupont then said that reading her books was a guilty pleasure, and even admitted that he and Jacqueline were friends, nothing else. Jack was not sure whether or not to believe him, but he requested Dupont to leave until the murder investigation came to an end.

Dupont had to be interrogated again after the player and Jack found and a picture of Promethian members. Further analysis from Marina confirmed the Promethians on the picture were Cardinal Salieri, Sofia of Girona and, to Marina and Jack's surprise, Dupont himself. Looking at the chance to make Dupont sweat, Marina decided to accompany the player in interrogating Dupont again. When informed about him being on the photo, he said it was all a misunderstanding. Dupont said he was simply investigating the Promethians from the inside, alongside the victim. Though Marina was not sure Dupont would do something like this without informing the Bureau first, she and the player had to take Dupont into custody until all suspicion around him was cleared.

Dupont was found to be innocent after the team incarcerated Archibald Gilchrist for killing Jacqueline and threatening thousands across Europe. In order to make up for what he had done, Dupont agreed to accompany the player in gathering valuable information regarding the location of the detonator. While Archibald never told anyone specifically where the detonator was, he did say, "When all else fails, turn to Güell"; meaning a clue to where the detonator was hidden somewhere in Park Güell. Dupont came along with the player to find the detonator, and while it was not in Güell, there was a clue pointing to a location with windmills. It pointed to the crime scene where Jacqueline's body was found, so the investigation continued there. They ended up finding a phone, which turned out to be the detonator to the bombs as soon as they unlocked it. It was sent to Elliot to be disarmed, and though he experienced a little trouble, he managed to disarm the bombs so they would not blow up.

Die by the Sword

ArabicSwordWriting

The sword that poisoned Dupont.

Carmen and the player decided to send the sword used to kill Anir Aznag to Dupont for analysis after they found an Arabic message written on the blade. Dupont, however, was poisoned just from touching the blade to analyze the message. Before falling unconscious, Dupont said that the team needed to talk to Omar Bahir, so Carmen, assuming that Dupont meant that Professor Bahir had poisoned the murder weapon and that he was the notorious assassin known as The Sword, did not hesitate to place him in custody for attempted murder.

After The Sword was revealed to be, indeed, Omar Bahir (who ended up being killed by Jonah Karam moments before he could kill Carmen and the player with a poison grenade), the team went to the hospital to check in on Dupont and Jack (who had been poisoned by Asal Hawaa). Fortunately, the two agents were doing very well.

Murder, He Wrote

Dupont asked to accompany Michelle and the player to the Bibloteca Gran Adán, as he had always wanted to go to the Argentine library. There, however, the three stumbled upon a dead body. Dupont recognized the victim to be Ernesto Cárpena, a famous Argentine author who wrote Rayeula de Ficcion. He later deciphered a clue they found at the crime scene right then and there, figuring out that the killer read the works of Jorge Borges.

SombraChest

The SOMBRA cache buried in the Cerro de Sietes Colores mountains.

Talking to Lorena Pratx, he learned that Ernesto's new book concerned a mythical treasure belonging to the conquistadors. Fascinated by the prospect of the treasure, he asked to leave to search for it. Later, as Elliot performed an analysis on the victim's phone, he asked him for assistance to find the treasure. Later, the duo found out that something was buried in the Cerro de Sietes Colores mountains, which turned out to be a SOMBRA cache. He would help the team in Argentina by analyzing Spanish doubloons and a statue from Ignacio Muñoz, and a Luzaguayan birth certificate.

The Darkest Hour

After the team learned from Baxter Fraser that Vice President Sarah Bennett kept President Hewett hostage at the New York catacombs, Dupont volunteered to guide Jack and the player through its corridors in order to get to Hewett before Sarah did. When the Vice President shot at Jack and the player, Dupont bravely took a bullet to the chest to save his colleagues before an angry Jack gunned Sarah down. Seriously injured, Dupont was taken to a hospital.

DupontNotebook

Dupont's journal, containing his great-grandfather's adventures.

After those events, Lars informed the team that Dupont had a few hours left to live: the bullet caused a serious damage to his tissues and his body did not cope due to his age. The only way to save him would be hooking him up to life-sustaining machines, which he rejected. Unwilling to let Dupont die, Jack and the player visited him at the hospital, where he said he was glad to save his friends and die fighting to prevent World War III from ensuing. Accepting his oncoming death, Dupont then wanted to give his notebook to the player, but he realized he had lost it in the cloisters. After the team returned the notebook to him, he said it narrated the adventures of his great-grandfather Charles Dupont, who had worked with a detective very much like the player.

After Leila Malak awarded the Bureau with the UN Peace Award, Jack and the player went to show the award to Dupont. With his last strengths, he thanked the team for their company and entrusted his notebook to the player before dying peacefully.

A few days later, the team held a funeral for Dupont, where everyone expressed their admiration towards his persona and his excitement for knowledge. After everyone left, Ripley also passed her respects to him.

Analyses

As the Historian of the Bureau, Dupont had the responsibility of analyzing physical objects and/or clues that require historical, cultural, and/or linguistic study and research, such as artifacts, and to return the results after a certain amount of time or a speed-up process using Criminal Case Cash. His task-wait rates will vary depending on the difficulty of the task, but they all cost 1 Criminal Case Cash per 30 minutes.

Below is the list of analyses Dupont performs throughout the course of the game:

Case #1: God Save the Prince

  • Strange Symbol (09:00:00)
  • Message (12:00:00)
  • Threatening Note (06:00:00)

Case #2: Off with Their Heads

  • Unlocked Manuscript (09:00:00)

Case #3: Auf Wieder-Slain

  • Newspaper Article (09:00:00)
  • Vase Paintings (06:00:00)

Case #4: Murder's Cheap

  • Manuscript Title (12:00:00)

Case #5: When Shadows Fall

  • Italian Message (06:00:00)

Case #7: Murder by Proxy

  • Amulet Inscription (03:00:00)

Case #9: Killing Spring

  • Bank Notes (09:00:00)

Case #10: I Spy a Mummy

  • Hieroglyphs (12:00:00)
  • Mysterious Box (15:00:00)

Case #11: The Parting Shot

Case #12: Die by the Sword

  • Arabic Writing (12:00:00)

Case #18: Countdown to Murder

  • Writing on Device (03:00:00)

Case #19: Bad Medicine

  • Indian Text (03:00:00)
  • Carved Beads (09:00:00)

Case #20: Treacherous Waters

  • Confession Message (12:00:00)
  • Spiritual Flyer (09:00:00)
  • Amulet Symbol (06:00:00)

Case #21: Plagued by Death

  • Note (09:00:00)

Case #22: Bloodywood

  • Script (09:00:00)

Case #23: Peace and Dead Quiet

  • Silk Figure (09:00:00)
  • Book Title (06:00:00)

Case #24: Insides Out

  • Book Annotations (15:00:00)

Case #25: The Killer in the Rice

  • Drawings (12:00:00)

Case #26: Dead in the Water

  • Document Text (12:00:00)

Case #27: A Twist of Fate

  • Newspaper Article (12:00:00)

Case #28: Oh! Crazy Kill!

  • Message on Flyer (09:00:00)
  • Written Note (09:00:00)

Case #29: A Death Wish

  • Flyer (12:00:00)

Case #30: The Murder Games

  • Japanese Writing (12:00:00)

Case #32: A Stab in the Dark

  • Email Printout (12:00:00)

Case #34: Speak, Friend, and Die

  • Victim's Note (09:00:00)
  • Prop Book (06:00:00)

Case #35: Six Feet Down Under

  • Newspaper Article (09:00:00)

Case #37: Crash and Burn

  • Wooden Sign (12:00:00)

Case #38: The Circle of Death

  • Damaged Statue (06:00:00)

Case #39: Kicking the Bucket

  • Note (09:00:00)

Case #44: Murder, He Wrote

  • Spanish Doubloons (06:00:00)
  • Note (09:00:00)
  • Birth Certificate Details (06:00:00)

Case #45: Shadow Nation

  • Threat (12:00:00)

Case #46: Total Eclipse of the Heart

  • Word Find (06:00:00)
  • Letter to El Rey (09:00:00)

Case #47: Cheaters Never Win

  • Shell Charm (03:00:00)

Case #48: The King's Shadow

  • Jazz Record (12:00:00)
  • El Rey's Letter (06:00:00)

Case #49: Day of the Dead

  • Document (09:00:00)

Case #53: Politically Incorrect

  • Annotated Book (09:00:00)

Case #54: Operation Spyfall

  • Photo Negatives (06:00:00)

Case #56: The Darkest Hour

  • Arabic Text (12:00:00)

Trivia

  • Dupont seems to be based on Hercule Poirot played by Peter Ustinov in the 1982 film Evil Under the Sun.
  • Dupont is one of the main characters who were flagged as a suspect in a case for plausible reasons.
  • Dupont is one of the characters who animate (or move) during at least one cutscene in the game.
  • Armand shares his first name with his great grandfather's middle name.

Case appearances

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Screenshots

Promotional stills

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