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Police Pets

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Adopt a Dog
Police Pets help you to get extra rewards. At the end of a crime scene investigation, they search the scene, and depending on which pet you adopt, they have a chance to reward you with coins, cards, experience (XP), energy, orange juice or potato chips.

Shops

Gold

There are six police pet shops in Grimsborough. The pets in the later shops are more expensive but provide more generous bonuses and are more likely to find them.

The not-so-good news is that you are required to earn a certain amount of gold medals before a pet shop is unlocked, in which all pet shops are currently in Grimsborough. To earn a gold medal, you must get all five stars on every single crime scene in a case. The first case only has 15 stars, and the second case only has 30 stars. Every other case (starting from Case #3 and onward) has 45 stars. Remember you MUST get the Bronze and Silver Medals first before you're eligible to get a Gold Medal for 5-starring all crime scenes in a case. At this time gold medals earned in Pacific Bay do not count toward the gold medal requirement for dog/companion animal shops--all gold medals MUST be earned in Grimsborough.

First Shop

GrimsPetShop1

The Industrial Area pet shop requires 2 gold medals in Grimsborough of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
German
Shepherd
10,000 Coins 1,000 Coins (Very Tiny)
1 Lucky Card (Very Tiny)
King Charles
Spaniel
10,000 Coins 15 XP (Very Tiny)
1 Lucky Card (Very Tiny)
Golden
Retriever (Premium)
100 Cash 10 Energy (Very Tiny)
1 Lucky Card (Tiny)

Second Shop

GrimsPetShop2

The Financial Center pet shop requires 12 gold medals in Grimsborough of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
Boxer 100,000 Coins 3,000 Coins (Very Tiny)
80 XP (Tiny)
Akita 100,000 Coins 1 Lucky Card (Very Tiny)
80 XP (Tiny)
Pug (Premium) 200 Cash 1 Orange Juice (Very Tiny)
80 XP (Small)

Third Shop

GrimsPetShop3

The Historical Center pet shop requires 22 gold medals of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
Chihuahua 200,000 Coins 5 Energy (Very Tiny)
160 XP (Small)
Collie 200,000 Coins 5 Energy (Very Tiny)
6,000 Coins (Small)
Dalmatian (Premium) 500 Cash 1 Orange Juice (Tiny)
2 Lucky Cards (Small)

Fourth Shop

GrimsPetShop4

The pet shop in Grimsborough University requires 32 gold medals in Grimsborough of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
Jack Russell
Terrier
500,000 Coins 10 Energy (Tiny)
2 Lucky Cards (Small)
St. Bernard 500,000 Coins 10 Energy (Tiny)
6,000 Coins (Small)
Husky (Premium) 1,000 Cash 1 Orange Juice (Small)
7,000 Coins (Small)

Fifth Shop

GrimsPetShop5

The pet shop in Maple Heights requires 42 gold medals in Grimsborough of which the premium pet is a dog. The following pets are available in this shop:

Companion Animal Cost Output
Tiger 1,000,000 Coins 10 Energy (Small)
3 Lucky Cards (Small)
Panda 1,000,000 Coins 10 Energy (Small)
7,500 Coins (Small)
Robot Dog (Premium) 1,250 Cash 1 Potato Chips (Small)
7,000 Coins (Fair)

Sixth Shop

GrimsPetShop6

The pet shop in the Airport district requires all 56 gold medals in Grimsborough. The following pets are available in this shop:

Companion Animal Cost Output
Monkey 1,000,000 Coins 200 XP
(Small)
3 Lucky Cards (Fair)
Red Panda 1,000,000 Coins 200 XP
(Fair)
7,000 Coins (Small)
Cat
(Premium)
1,250 Cash 400 XP
(Fair)
1 Potato Chips (Fair)

The Pet House

Dog Kennel

The Pet House

You can access your purchased pets through the menu on your map. From here, you can switch between your currently purchased pets by clicking on the arrows to the left or right.

You can also feed your pets either a bone, fish, chicken, or ham, but only one of any (unless you pay cash) every so often.

  • Bone gives 1 heart and has a 5 minute timer.
  • Fish gives 5 hearts with a 4 hour timer.
  • Chicken gives 10 hearts with a 12 hour timer.

If you give your pet a chicken you can not then give it a bone and a fish, you will have to wait 12 hours before giving anything else to your pet except:

  • Ham costs 5 cash, gives 10 hearts and can be given over and over.

If you have more than one pet, you can feed all of the pets at the same time.

Once your pet has many hearts, it will grow up and its special abilities will increase.

Level Up

DogLevelUp
When your pet has enough hearts (as displayed in the progress bar in the pet house), it will reach a higher level and will have a higher probability of finding the things it finds. It seems that one rectangle is added to one of the skills. The exact probabilities of finding something after a scene are unknown and described as "very tiny" or "very small" (as a first point of reference, a German Shepherd at level 2 had 10 "lucky finds" in 60 scenes played).
DogLevelUp 3 GrowUp
As seen in the pet shops, more expensive pets start with a higher chance of finding an item, which means their lucky find chance can end up even higher than fully leveled dogs from earlier districts, but take much longer to raise to maximum loyalty.

Industrial Area Pets

Level Hearts Required Stat Increase
Level 2 30 Hearts 1 Bar in Skill 2
Level 3 120 Hearts 1 Bar in Skill 1
Level 4 360 Hearts 1 Bar in both skills
Level 5 720 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

The maximum output for the Industrial Area free pets are 4 Bars in Skill 1 (Fair) and 5 Bars in Skill 2 (Good) for Maximum Loyalty.

Financial Center Pets

Level Hearts Required Stat Increase
Level 2 40 Hearts 1 Bar in Skill 1
Level 3 160 Hearts 1 Bar in Skill 2
Level 4 480 Hearts 2 Bars in Skill 1
Level 5 960 Hearts 2 Bars in Skill 1
1 Bars in Skill 2

The maximum output for the Financial Center free pets are 6 Bars in Skill 1 (Very Good) and 4 Bars in Skill 2 (Fair) for Maximum Loyalty.

Historical Center Pets

Level Hearts Required Stat Increase
Level 2 50 Hearts 1 Bar in Skill 2
Level 3 200 Hearts 1 Bar in Skill 1
Level 4 600 Hearts 1 Bar in both skills
Level 5 1200 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

The maximum output for the Historical Center free pets are 4 Bars in Skill 1 (Fair) and 7 Bars in Skill 2 (Excellent) for Maximum Loyalty.

University Pets

Level Hearts Required Stat Increase
Level 2 60 Hearts 1 Bar in Skill 2 (J.R. Terrier)
1 Bar in Skill 1 (St. Bernard)
Level 3 240 Hearts 1 Bar in Skill 1 (J.R. Terrier)
1 Bar in Skill 1 (St. Bernard)
Level 4 720 Hearts 1 Bar in both skills
Level 5 1440 Hearts 1 Bar in Skill 1, 2 Bars in Skill 2

At maximum loyalty, both the J.R. Terrier and the St. Bernard will be at 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2.

Maple Heights Pets

Level Hearts Required Stat Increase
Level 2 70 Hearts 1 Bar in Skill 2
Level 3 280 Hearts 1 Bar in both skills
Level 4 840 Hearts 1 Bar in Both Skills
Level 5 1680 Hearts Both Bars filled to 7 Bars
(Excellent; Both Animals)

Both the Tiger and Panda will be at 7 Bars (Excellent) at maximum loyalty.

Airport Pets

Level Hearts Required Stat Increase
Level 2 280 Hearts 1 Bar in Skill 1 (Monkey)
1 Bar in Skill 2 (Red Panda)
Level 3 840 Hearts 1 Bar in Skill 2 (Monkey)
1 Bar in Skill 1 (Red Panda)
Level 4 1680 Hearts 1 Bar in both skills (Red Panda and Monkey)
Level 5 3360 Hearts Both Bars filled to 7 Bars (Excellent; Both Animals)

NOTE: At Levels 3 and 5, your dog and/or companion animal grows up. Note that seven bars (excellent chance) is the maximum output a companion animal can go. The Maple Heights and Airport pets are the only pets that can hit 7 bars on both skills at maximum loyalty at this time.

Gallery

Trivia

  • Originally all companion animals would be dogs but due to the Maple Heights and Airport companion animals being that other than dogs, the release of Jazz Town in Pacific Bay saw the Police Dog Shops renamed to Police Pet Shops.

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