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Adopt a Dog

Police Pets help you to get extra rewards. At the end of a crime scene investigation, they search the scene, and depending on which pet you adopt, they have a chance to reward you with coins, cards, experience (XP), energy, faster star fill-ups with a higher score, orange juice, or potato chips.

Pet shops

Currently, there are six police pet shops in Grimsborough, six in Pacific Bay, six in the World Edition, and four in Mysteries of the Past. The pets in the later shops (within a single season) are more expensive, but provide more generous bonuses and greater chance of finding those bonuses.

The player is required to earn a certain number of gold medals before a pet shop is unlocked. Gold medals do not carry over from season to season. In other words, gold medals earned in one season are eligible only for the gold medal requirements for the pet shops in that particular season.

Each pet shop has three pets, two of which can be bought by the same amount of coins and the third only purchasable through cash, making it a premium pet that offers better rewards than the other two in the shop.

Grimsborough pet shops

GrimsPetShop1

The Industrial Area pet shop requires 2 gold medals in Grimsborough and has the following pets:

Pet Cost Initial output
German
Shepherd
10,000 Coins 1,000 Coins (Very Tiny)
1 Lucky Card (Very Tiny)
King Charles
Spaniel
10,000 Coins 15 XP (Very Tiny)
1 Lucky Card (Very Tiny)
Golden
Retriever (Premium)
100 Cash 10 Energy (Very Tiny)
1 Lucky Card (Tiny)

GrimsPetShop2

The Financial Center pet shop requires 12 gold medals in Grimsborough and has the following pets:

Pet Cost Initial output
Boxer 100,000 Coins 3,000 Coins (Very Tiny)
80 XP (Tiny)
Akita 100,000 Coins 1 Lucky Card (Very Tiny)
80 XP (Tiny)
Pug (Premium) 200 Cash 1 Orange Juice (Very Tiny)
80 XP (Small)

GrimsPetShop3

The Historical Center pet shop requires 22 gold medals in Grimsborough and has the following pets:

Pet Cost Initial output
Chihuahua 200,000 Coins 5 Energy (Very Tiny)
160 XP (Small)
Collie 200,000 Coins 5 Energy (Very Tiny)
6,000 Coins (Small)
Dalmatian (Premium) 500 Cash 1 Orange Juice (Tiny)
2 Lucky Cards (Small)

GrimsPetShop4

The University pet shop requires 32 gold medals in Grimsborough and has the following pets:

Pet Cost Initial output
Jack Russell
Terrier
500,000 Coins 10 Energy (Tiny)
2 Lucky Cards (Small)
St. Bernard 500,000 Coins 10 Energy (Tiny)
6,000 Coins (Small)
Husky (Premium) 1,000 Cash 1 Orange Juice (Small)
7,000 Coins (Small)

GrimsPetShop5

The Maple Heights pet shop requires 42 gold medals in Grimsborough and has the following pets:

Pet Cost Initial output
Tiger 1,000,000 Coins 10 Energy (Small)
3 Lucky Cards (Small)
Panda 1,000,000 Coins 10 Energy (Small)
7,500 Coins (Small)
Robot Dog 1,250 Cash 1 Potato Chips (Small)
7,000 Coins (Fair)

GrimsPetShop6

The Airport pet shop requires 52 gold medals in Grimsborough and has the following pets:

Pet Cost Initial output
Monkey 1,000,000 Coins 200 XP (Small)
3 Lucky Cards (Fair)
Red Panda 1,000,000 Coins 200 XP (Fair)
7,000 Coins (Small)
Cat 1,250 Cash 400 XP (Fair)
1 Potato Chips (Fair)

Pacific Bay pet shops

OceanShorePets

The Ocean Shore pet shop requires 2 gold medals in Pacific Bay and has the following pets:

Pet Cost Initial output
Fluffy Poodle 100,000 Coins 800 Coins (Very Tiny)
1 Lucky Card (Very Tiny)
Rottweiler 100,000 Coins 15 XP (Very Tiny)
1 Lucky Card (Very Tiny)
Labrador 100 Cash 10 Energy (Very Tiny)
1 Lucky Card (Tiny)

Bayoubleupets

The Bayou Bleu pet shop requires 10 gold medals in Pacific Bay and has the following pets:

Pet Cost Initial output
Sea-Lion 200,000 Coins 1 Lucky Card (Very Tiny)
10,000 Extra Points (Very Tiny)
Dolphin 200,000 Coins 2,500 Coins (Very Tiny)
10,000 Extra Points (Very Tiny)
Pelican 200 Cash 5,000 Coins (Tiny)
10,000 Extra Points (Small)

Jazztownpets

The Jazz Town pet shop requires 20 gold medals in Pacific Bay and has the following pets:

Pet Cost Initial output
Owl 300,000 Coins 150 XP (Very Tiny)
20,000 Extra Points (Very Tiny)
Raccoon 300,000 Coins 2 Lucky Cards (Very Tiny)
20,000 Extra Points (Very Tiny)
Alligator 300 Cash 300 XP (Tiny)
20,000 Extra Points (Fair)

WhitePeaksPetShop

The White Peaks pet shop requires 30 gold medals in Pacific Bay and has the following pets:

Pet Cost Initial output
Squirrel 500,000 Coins 200 XP (Very Tiny)
30,000 Extra Points (Small)
Fox 500,000 Coins 1 Lucky Card (Very Tiny)
30,000 Extra Points (Small)
Rabbit 500 Cash 3 Lucky Cards (Tiny)
30,000 Extra Points (Small)

Police Pets of Rhine Canyon

The Rhine Canyon pet shop requires 40 gold medals in Pacific Bay and has the following pets:

Pet Cost Initial output
Bear 800,000 Coins 10 Energy (Tiny)
50,000 Extra Points (Small)
Fennec 800,000 Coins 250 XP (Tiny)
50,000 Extra Points (Small)
Lion 800 Cash 450 XP (Small)
50,000 Extra Points (Small)

Pet Shop 11-1

The Innovation Valley pet shop requires 50 gold medals in Pacific Bay and has the following pets:

Pet Cost Initial output
Mountain Goat 1,200,000 Coins 10,000 Coins (Small)
100,000 Extra Points (Fair)
Robot Cat 1,200,000 Coins 350 XP (Fair)
100,000 Extra Points (Small)
Chimpanzee 1,200 Cash 800 XP (Fair)
100,000 Extra Points (Fair)

World Edition pet shops

Pets of europe

The Europe pet shop requires 2 gold medals in the World Edition and has the following pets:

Pet Cost Initial output
Wolf 100,000 Coins 1 Lucky Card (Very Small)
2,000 Coins (Very Tiny)
Rat 100,000 Coins 100 XP (Very Tiny)
2,000 Coins (Very Small)
Basset Hound 100 Cash 10 Energy (Very Small)
5,000 Coins (Very Small)

Pets of sahara

The Sahara Region pet shop requires 12 gold medals in the World Edition and has the following pets:

Pet Cost Initial output
Camel 250,000 Coins 5 Energy (Very Small)
40,000 Extra Points (Very Tiny)
Giraffe 250,000 Coins 3,000 Coins (Very Tiny)
40,000 Extra Points (Very Small)
Leopard 200 Cash 400 XP (Very Small)
40,000 Extra Points (Fair)

SouthAsiaPetShop

The South Asia pet shop requires 24 gold medals in the World Edition and has the following pets:

Pet Cost Initial output
Elephant 500,000 Coins 4,000 Coins (Very Small)
2 Lucky Cards (Very Small)
Crane 500,000 Coins 150 XP (Very Small)
2 Lucky Cards (Very Small)
Dragon 400 Cash 20 Energy (Small)
2 Lucky Cards (Fair)

OceaniaPetShop

The Oceania pet shop requires 36 gold medals in the World Edition and has the following pets:

Pet Cost Initial output
Platypus 750,000 Coins 6,000 Coins (Small)
50,000 Extra Points (Very Small)
Kangaroo 750,000 Coins 6,000 Coins (Small)
2 Lucky Cards (Very Small)
Koala 500 Cash 6,000 Coins (Fair)
500 XP (Fair)

SouthAmericaPetShop

The South America pet shop requires 48 gold medals in the World Edition and has the following pets:

Pet Cost Initial output
Parrot 1,000,000 Coins 3 Lucky Cards (Small)
50,000 Extra Points (Small)
Sloth 1,000,000 Coins 250 XP (Small)
50,000 Extra Points (Small)
Llama 800 Cash 30 Energy (Fair)
100,000 Extra Points (Good)

NorthAmericaPetShop

The North America pet shop requires 52 gold medals in the World Edition and has the following pets:

Pet Cost Initial output
Eagle 1,250,000 Coins 50,000 Extra Points (Fair)
350 XP (Small)
Maine Coon 1,250,000 Coins 6,000 Coins (Small)
350 XP (Fair)
Bear 1,000 Cash 3 Lucky Cards (Fair)
800 XP (Fair)

Mysteries of the Past pet shops

NewHavenPetShop

The New Haven pet shop requires 1 gold medal in Mysteries of the Past and has the following pets:

Pet Cost Initial output
Yorkshire Terrier 10,000 Coins 50 XP (Very Small)
5 Energy (Very Tiny)
Cocker Spaniel 10,000 Coins 10,000 Extra Points (Very Tiny)
5 Energy (Very Small)
Boston Terrier 100 Cash 2,000 Coins (Very Small)
10 Energy (Very Small)

ElysiumFieldsPetShop

The Elysium Fields pet shop requires 7 gold medals in Mysteries of the Past and has the following pets:

Pet Cost Initial output
Schnauzer 100,000 Coins 20,000 Extra Points (Very Small)
1 Lucky Card (Very Tiny)
Poodle 100,000 Coins 5 Energy (Very Tiny)
1 Lucky Card (Very Small)
White Shepherd 200 Cash 200 XP (Very Small)
2 Lucky Cards (Fair)

Sinner'sEndPetShop

The Sinner's End pet shop requires 19 gold medals in Mysteries of the Past and has the following pets:

Pet Cost Initial output
Ostrich 200,000 Coins 100 XP (Very Small)
3,000 Coins (Very Small)
Black Panther 200,000 Coins 1 Lucky Card (Very Small)
3,000 Coins (Very Small)
Guinea Pig 500 Cash 10 Energy (Small)
6,000 Coins (Fair)

The pet house

Dog Kennel

The pet house.

You can access your purchased pets through the map screen or the circular menu at the bottom, left-hand corner of the case screen. From here, you can switch between your currently purchased pets by clicking on the arrows to the left or right.

You can also feed your pets with either a bone biscuit, a fish, a chicken leg, or a piece of ham, but only one of those four every so often, as each food has a wait time, after which you can feed your pets with another food. Listed below are the wait times and how many hearts each food item gives:

  • A biscuit gives 1 heart with a 5-minute wait time.
  • Fish gives 5 hearts with a 4-hour wait time.
  • Chicken gives 10 hearts with a 12-hour wait time.

If you give your pet a chicken, you can not then give it a biscuit nor a fish, and you will have to wait for 12 hours before giving anything else to your pet, except:

  • Ham costs 5 cash, gives 10 hearts, and can be given over and over.

If you have more than one pet, you can feed all of the pets at the same time.

Once your pet has many hearts, it will grow up and its special abilities will increase. And once your pet reaches its Maximum Loyalty, you will not have to feed it anymore.

Level-up

DogLevelUp
DogLevelUp 3 GrowUp

When your pet has enough hearts (as displayed in the progress bar in the pet house), it will reach a higher level and will have a higher probability of finding bonuses. At least one rectangle is added to one of the skills. The exact probabilities of finding something after a scene are unknown and described as "very tiny" or "small" (as a first point of reference, a German Shepherd at level 2 had 10 "lucky finds" in 60 scenes played).

As seen in the pet shops, more expensive pets start with a higher chance of finding an item, which means their lucky find chance can end up even higher than fully leveled pets from earlier shops, but take much longer to raise to Maximum Loyalty.

Note that, at levels 3 and 5, your pet will grow up. Seven Bars (Excellent) is the highest possible output for a skill of a pet. The pets from Maple Heights, Grimsborough's Hidden District (Airport), and Pacific Bay's fifth pet shop (Innovation Valley) are the only pets that are capable of being maxed out to 7 bars (excellent) in both stats.

Grimsborough pets

Note: The maximum output for the German Shepherd and the King Charles Spaniel are 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 at Maximum Loyalty.
Level Hearts required Stat increase
Level 2 30 Hearts 1 Bar in Skill 2
Level 3 120 Hearts 1 Bar in Skill 1
Level 4 360 Hearts 1 Bar in both Skills
Level 5 720 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

Note: The maximum output for the Boxer and the Akita are 6 Bars (Very Good) in Skill 1 and 4 Bars (Fair) in Skill 2 at Maximum Loyalty.
Level Hearts required Stat increase
Level 2 40 Hearts 1 Bar in Skill 1
Level 3 160 Hearts 1 Bar in Skill 2
Level 4 480 Hearts 2 Bars in Skill 1
Level 5 960 Hearts 2 Bars in Skill 1
1 Bars in Skill 2

Note: The maximum output for the Chihuahua and the Collie are 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2 at Maximum Loyalty.
Level Hearts required Stat increase
Level 2 50 Hearts 1 Bar in Skill 2
Level 3 200 Hearts 1 Bar in Skill 1
Level 4 600 Hearts 1 Bar in both Skills
Level 5 1200 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

Note: The maximum output for the Jack Russel Terrier and the St. Bernard are 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 at Maximum Loyalty.
Level Hearts required Stat increase
Level 2 60 Hearts 1 Bar in Skill 2 (J.R. Terrier)
1 Bar in Skill 1 (St. Bernard)
Level 3 240 Hearts 1 Bar in Skill 1 (J.R. Terrier)
1 Bar in Skill 2 (St. Bernard)
Level 4 720 Hearts 1 Bar in both Skills
Level 5 1440 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

Level Hearts required Stat increase
Level 2 70 Hearts 1 Bar in Skill 2
Level 3 280 Hearts 1 Bar in both Skills
Level 4 840 Hearts 1 Bar in both Skills
Level 5 1680 Hearts Both Stats at 7 Bars

Level Hearts required Stat increase
Level 2 280 Hearts 1 Bar in Skill 1 (Monkey)
1 Bar in Skill 2 (Red Panda)
Level 3 840 Hearts 1 Bar in Skill 2 (Monkey)
1 Bar in Skill 1 (Red Panda)
Level 4 1680 Hearts 1 Bar in both Skills
Level 5 3360 Hearts Both Stats at 7 Bars

Pacific Bay pets

Relax
Calm down, partner. This section is soon to be added.

Note: Both the Sea-Lion and the Dolphin will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level Hearts required Stat increase
Level 2 50 Hearts 1 Bar in Skill 1
Level 3 200 Hearts 2 Bars in Skill 2
Level 4 600 Hearts 2 Bars in Skill 1
Level 5 1200 Hearts 2 Bars in Skill 2

Note: Both the Owl and the Raccoon will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level Hearts required Stat increase
Level 2 60 Hearts 1 Bar in Skill 1 (Owl)
1 Bar in both Skills (Raccoon)
Level 3 240 Hearts 2 Bars in Skill 2 (Owl)
1 Bar in Skill 2 (Raccoon)
Level 4 720 Hearts 2 Bars in Skill 1 (Owl)
1 Bar in both Skills (Raccoon)
Level 5 1440 Hearts 2 Bars in Skill 2 (Owl)
1 Bar in both Skills (Raccoon)

Note: Both the Squirrel and the Fox will be at 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.
Level Hearts required Stat increase
Level 2 70 Hearts 1 Bar in Skill 2
Level 3 280 Hearts 1 Bar in Skill 1
Level 4 840 Hearts 1 Bar in both Skills
Level 5 1680 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

Note: Both the Bear and the Fennec will be at 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.
Level Hearts required Stat increase
Level 2 80 Hearts 1 Bar in Skill 2 (Bear)
1 Bar in Skill 1 (Fennec)
Level 3 320 Hearts 1 Bar in Skill 1 (Bear)
1 Bar in Skill 2 (Fennec)
Level 4 960 Hearts 1 Bar in both Skills
Level 5 1920 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

Level Hearts required Stat increase
Level 2 90 Hearts 1 Bar in Skill 1 (Mountain Goat)
1 Bar in Skill 2 (Robot Cat)
Level 3 360 Hearts 1 Bar in Skill 2 (Mountain Goat)
1 Bar in Skill 1 (Robot Cat)
Level 4 1080 Hearts 1 Bar in both Skills (Both Pets)
Level 5 2160 Hearts Both Stats at 7 Bars

World Edition pets

Note: The Wolf will be at 5 Bars (Good) in Skill 1 and 4 Bars (Fair) in Skill 2 and the Rat will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level Hearts required Stat increase
Level 2 70 Hearts 1 Bar in Skill 1 (Wolf)
1 Bar in Skill 2 (Rat)
Level 3 250 Hearts 1 Bar in Skill 2 (Wolf)
1 Bar in Skill 1 (Rat)
Level 4 700 Hearts 1 Bar in both Skills (Both Pets)
Level 5 1250 Hearts 1 Bar in both Skills (Both Pets)

Note: Both the Camel and the Giraffe will be at 5 Bars (Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.
Level Hearts required Stat increase
Level 2 80 Hearts 1 Bar in Skill 2 (Camel)
1 Bar in Skill 1 (Giraffe)
Level 3 300 Hearts 1 Bar in both Skills (Both Pets)
Level 4 850 Hearts 1 Bar in both Skills (Both Pets)
Level 5 1500 Hearts 1 Bar in both Skills (Both Pets)

Note: The Elephant will be at 5 Bars (Good) in Skill 1 and 6 Bars (Very Good) in Skill 2 and the Crane will be at 6 Bars (Very Good) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.
Level Hearts required Stat increase
Level 2 90 Hearts 1 Bar in Skill 2 (Elephant)
1 Bar in Skill 1 (Crane)
Level 3 350 Hearts 1 Bar in both Skills (Both Pets)
Level 4 1000 Hearts 1 Bar in both Skills (Both Pets)
Level 5 1750 Hearts 1 Bar in both Skills (Both Pets)

Note: Both the Platypus and the Kangaroo will be at 6 Bars (Very Good) in Skill 1 and Skill 2 upon reaching Maximum Loyalty.
Level Hearts required Stat increase
Level 2 100 Hearts 1 Bar in Skill 2 (Both Pets)
Level 3 400 Hearts 1 Bar in both Skills (Both Pets)
Level 4 1150 Hearts 1 Bar in both Skills (Both Pets)
Level 5 2000 Hearts 1 Bar in both Skills (Both Pets)

Relax
Calm down, partner. This section is soon to be added.

Relax
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Mysteries of the Past pets

Relax
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Relax
Calm down, partner. This section is soon to be added.

Relax
Calm down, partner. This section is soon to be added.

Trivia

  • When first released, all Police Pets were originally intended to be dogs; however, the release of the Maple Heights police pet shop saw the introduction of companion animals which were not dogs. As such, the release of Jazz Town in Pacific Bay saw the "Police Dog Shops" renamed to "Police Pet Shops".

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