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Adopt a Dog

Police Pets help you to get extra rewards. At the end of a crime scene investigation, they search the scene, and depending on which pet you adopt, they have a chance to reward you with coins, cards, experience (XP), energy, faster star fill-ups with a higher score, orange juice or potato chips.

Pet Shops

Currently, there are six available police pet shops in Grimsborough and four available police pet shops in Pacific Bay. The pets in the later shops are more expensive, but provide more generous bonuses and are more likely to find them.

Gold

Earning a gold medal.

The not-so-good news is that you are required to earn a certain number of gold medals before a pet shop is unlocked. To earn a gold medal, you must get all five stars on every single crime scene in a case, including bonus scenes. The first case only has 15 stars, and the second case only has 30 stars. Every other case (starting from Case #3 and onward) has 45 stars. Remember you must get the bronze and silver medals first before you're eligible for the gold medal by five-starring all crime scenes in a case.

What's more, gold medals do not carry over from city to city; for example, you CANNOT carry gold medals earned in Pacific Bay to satisfy gold medal requirements for pet shops in Grimsborough—therefore gold medals earned in one city are eligible only for the gold medal requirements for the pet shops in that particular city.

First Shop

GrimsPetShop1

The Industrial Area pet shop requires 2 gold medals in Grimsborough, of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
German
Shepherd
10,000 Coins 1,000 Coins (Very Tiny)
1 Lucky Card (Very Tiny)
King Charles
Spaniel
10,000 Coins 15 XP (Very Tiny)
1 Lucky Card (Very Tiny)
Golden
Retriever (Premium)
100 Cash 10 Energy (Very Tiny)
1 Lucky Card (Tiny)

Second Shop

GrimsPetShop2

The Financial Center pet shop requires 12 gold medals in Grimsborough, of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
Boxer 100,000 Coins 3,000 Coins (Very Tiny)
80 XP (Tiny)
Akita 100,000 Coins 1 Lucky Card (Very Tiny)
80 XP (Tiny)
Pug (Premium) 200 Cash 1 Orange Juice (Very Tiny)
80 XP (Small)

Third Shop

GrimsPetShop3

The Historical Center pet shop requires 22 gold medals in Grimsborough, of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
Chihuahua 200,000 Coins 5 Energy (Very Tiny)
160 XP (Small)
Collie 200,000 Coins 5 Energy (Very Tiny)
6,000 Coins (Small)
Dalmatian (Premium) 500 Cash 1 Orange Juice (Tiny)
2 Lucky Cards (Small)

Fourth Shop

GrimsPetShop4

The University pet shop requires 32 gold medals in Grimsborough, of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
Jack Russell
Terrier
500,000 Coins 10 Energy (Tiny)
2 Lucky Cards (Small)
St. Bernard 500,000 Coins 10 Energy (Tiny)
6,000 Coins (Small)
Husky (Premium) 1,000 Cash 1 Orange Juice (Small)
7,000 Coins (Small)

Fifth Shop

GrimsPetShop5

The Maple Heights pet shop requires 42 gold medals in Grimsborough, of which the premium pet is a dog. The following pets are available in this shop:

Companion Animal Cost Output
Tiger 1,000,000 Coins 10 Energy (Small)
3 Lucky Cards (Small)
Panda 1,000,000 Coins 10 Energy (Small)
7,500 Coins (Small)
Robot Dog
(Premium)
1,250 Cash 1 Potato Chips (Small)
7,000 Coins (Fair)

Sixth Shop

GrimsPetShop6

The Airport pet shop requires all 56 gold medals in Grimsborough. The following pets are available in this shop:

Companion Animal Cost Output
Monkey 1,000,000 Coins 200 XP
(Small)
3 Lucky Cards (Fair)
Red Panda 1,000,000 Coins 200 XP
(Fair)
7,000 Coins (Small)
Cat
(Premium)
1,250 Cash 400 XP
(Fair)
1 Potato Chips (Fair)

Seventh Shop

Bayoubleupets

The Bayou Bleu pet shop requires 10 gold medals in Pacific Bay. The following pets are available in this shop:

Companion Animal Cost Output
Sea-Lion 200,000 Coins 1 Lucky Card (Very Tiny)
10,000 Extra Points (Very Tiny)
Dolphin 200,000 Coins 2,500 Coins (Very Tiny)
10,000 Extra Points (Very Tiny)
Pelican
(Premium)
200 Cash 5,000 Coins (Tiny)
10,000 Extra Points (Small)

Eighth Shop

Jazztownpets

The Jazz Town pet shop requires 20 gold medals in Pacific Bay. The following pets are available in this shop:

Companion Animal Cost Output
Owl 300,000 Coins 150 XP (Very Tiny)
20,000 Extra Points (Very Tiny)
Raccoon 300,000 Coins 2 Lucky Cards (Very Tiny)
20,000 Extra Points (Very Tiny)
Alligator
(Premium)
300 Cash 300 XP (Tiny)
20,000 Extra Points (Fair)

Ninth Shop

WhitePeaksPetShop

The White Peaks pet shop requires 30 gold medals in Pacific Bay. The following pets are available in this shop:

Companion Animal Cost Output
Squirrel 500,000 Coins 200 XP (Very Tiny)
30,000 Extra Points (Small)
Fox 500,000 Coins 1 Lucky Card (Very Tiny)
30,000 Extra Points (Small)
Rabbit
(Premium)
500 Cash 3 Lucky Cards (Tiny)
30,000 Extra Points (Small)

Tenth Shop

Police Pets of Rhine Canyon

The Rhine Canyon pet shop requires 40 gold medals in Pacific Bay. The following pets are available in this shop:

Companion Animal Cost Output
Bear 800,000 Coins 10 Energy (Tiny)
50,000 Extra Points (Small)
Fennec 800,000 Coins 250 XP (Tiny)
50,000 Extra Points (Small)
Lion
(Premium)
800 Cash 450 XP (Small)
50,000 Extra Points (Small)

Eleventh Shop

Template:Upcoming (alt) The Innovation Valley is set to feature a brand new pet shop which will require 50 gold medals in Pacific Bay.

The Pet House

Dog Kennel

The pet house.

You can access your purchased pets through the map screen or the circular menu at the bottom, left-hand corner of the case screen. From here, you can switch between your currently purchased pets by clicking on the arrows to the left or right.

You can also feed your pets with either a bone, fish, chicken, or ham, but only one of any every so often, as each food has a wait timer, after which you can feed your pets with another food. More information:

  • Bone gives 1 heart with a 5-minute timer.
  • Fish gives 5 hearts with a 4-hour timer.
  • Chicken gives 10 hearts with a 12-hour timer.

If you give your pet a chicken you can not then give it a bone nor a fish, and you will have to wait for 12 hours before giving anything else to your pet, except:

  • Ham costs 5 cash, gives 10 hearts and can be given over and over.

If you have more than one pet, you can feed all of the pets at the same time.

Once your pet has many hearts, it will grow up and its special abilities will increase. And once your pet reaches its Maximum Loyalty, you will not have to feed it anymore.

Level Up

DogLevelUp

When your pet has enough hearts (as displayed in the progress bar in the pet house), it will reach a higher level and will have a higher probability of finding the things it finds. At least one rectangle is added to one of the skills. The exact probabilities of finding something after a scene are unknown and described as "very tiny" or "small" (as a first point of reference, a German Shepherd at level 2 had 10 "lucky finds" in 60 scenes played).

DogLevelUp 3 GrowUp

As seen in the pet shops, more expensive pets start with a higher chance of finding an item, which means their lucky find chance can end up even higher than fully leveled pets from earlier shops, but take much longer to raise to Maximum Loyalty.

NOTE: At levels 3 and 5, your pet will grow up. Seven Bars (Excellent) is the highest possible output for a skill of a pet.

Industrial Area Pets

Level Hearts Required Stat Increase
Level 2 30 Hearts 1 Bar in Skill 2
Level 3 120 Hearts 1 Bar in Skill 1
Level 4 360 Hearts 1 Bar in both Skills
Level 5 720 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: The maximum output for the German Shepherd and the King Charles Spaniel are 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 at Maximum Loyalty.

Financial Center Pets

Level Hearts Required Stat Increase
Level 2 40 Hearts 1 Bar in Skill 1
Level 3 160 Hearts 1 Bar in Skill 2
Level 4 480 Hearts 2 Bars in Skill 1
Level 5 960 Hearts 2 Bars in Skill 1
1 Bars in Skill 2

NOTE: The maximum output for the Boxer and the Akita are 6 Bars (Very Good) in Skill 1 and 4 Bars (Fair) in Skill 2 at Maximum Loyalty.

Historical Center Pets

Level Hearts Required Stat Increase
Level 2 50 Hearts 1 Bar in Skill 2
Level 3 200 Hearts 1 Bar in Skill 1
Level 4 600 Hearts 1 Bar in both Skills
Level 5 1200 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: The maximum output for the Chihuahua and the Collie are 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2 at Maximum Loyalty.

University Pets

Level Hearts Required Stat Increase
Level 2 60 Hearts 1 Bar in Skill 2 (J.R. Terrier)
1 Bar in Skill 1 (St. Bernard)
Level 3 240 Hearts 1 Bar in Skill 1 (J.R. Terrier)
1 Bar in Skill 2 (St. Bernard)
Level 4 720 Hearts 1 Bar in both Skills
Level 5 1440 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: The maximum output for the Jack Russel Terrier and the St. Bernard are 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 at Maximum Loyalty.

Maple Heights Pets

Level Hearts Required Stat Increase
Level 2 70 Hearts 1 Bar in Skill 2
Level 3 280 Hearts 1 Bar in both Skills
Level 4 840 Hearts 1 Bar in both Skills
Level 5 1680 Hearts 2 Bars in Skill 1
1 Bar in Skill 2

NOTE: At Maximum Loyalty, both the Tiger and the Panda will be at 7 Bars (Excellent) in both Skills.

Airport Pets

Level Hearts Required Stat Increase
Level 2 280 Hearts 1 Bar in Skill 1 (Monkey)
1 Bar in Skill 2 (Red Panda)
Level 3 840 Hearts 1 Bar in Skill 2 (Monkey)
1 Bar in Skill 1 (Red Panda)
Level 4 1680 Hearts 1 Bar in both Skills
Level 5 3360 Hearts 2 Bars in Skill 1 (Monkey)
1 Bar in Skill 2 (Monkey)
1 Bar in Skill 1 (Red Panda)
2 Bars in Skill 2 (Red Panda)

NOTE: At Maximum Loyalty, both the Monkey and the Red Panda will be at 7 Bars (Excellent) in both Skills.

Bayou Bleu Pets

Level Hearts Required Stat Increase
Level 2 50 Hearts 1 Bar in Skill 1
Level 3 200 Hearts 2 Bars in Skill 2
Level 4 600 Hearts 2 Bars in Skill 1
Level 5 1200 Hearts 2 Bars in Skill 2

NOTE: At Maximum Loyalty, both the Sea-Lion and the Dolphin will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2.

Jazz Town Pets

Level Hearts Required Stat Increase
Level 2 60 Hearts 1 Bar in Skill 1 (Owl)
1 Bar in both Skills (Raccoon)
Level 3 240 Hearts 2 Bars in Skill 2 (Owl)
1 Bar in Skill 2 (Raccoon)
Level 4 720 Hearts 2 Bars in Skill 1 (Owl)
1 Bar in both Skills (Raccoon)
Level 5 1440 Hearts 2 Bars in Skill 2 (Owl)
1 Bar in both Skills (Raccoon)

NOTE: At Maximum Loyalty, both the Owl and the Raccoon will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2.

White Peaks Pets

Level Hearts Required Stat Increase
Level 2 70 Hearts 1 Bar in Skill 2
Level 3 280 Hearts 1 Bar in Skill 1
Level 4 840 Hearts 1 Bar in both Skills
Level 5 1680 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: At Maximum Loyalty, both the Squirrel and the Fox will be at 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2.

Rhine Canyon Pets

Level Hearts Required Stat Increase
Level 2 80 Hearts 1 Bar in Skill 2 (Bear)
1 Bar in Skill 1 (Fennec)
Level 3 320 Hearts 1 Bar in Skill 1 (Bear)
1 Bar in Skill 2 (Fennec)
Level 4 960 Hearts 1 Bar in both Skills
Level 5 1920 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: Both the Bear and the Fennec will be at 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching maximum loyalty.

Gallery

Screenshots

Videos

Trivia

  • When first released, all police pets were originally going to be dogs, however the release of the Maple Heights police pet shop saw the introduction of companion animals which are not dogs. As such, the release of Jazz Town in Pacific Bay saw the Police Dog Shops renamed to Police Pet Shops.
  • At this time, the Maple Heights and Airport pets are the only pets that can hit 7 Bars in both Skills at Maximum Loyalty.

See also

External links

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