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Adopt a Dog

Police Pets help you to get extra rewards. At the end of a crime scene investigation, they search the scene, and depending on which pet you adopt, they have a chance to reward you with coins, cards, experience (XP), energy, faster star fill-ups with a higher score, orange juice, or potato chips.

Pet Shops

Currently, there are six police pet shops in Grimsborough, five in Pacific Bay, and four in the World Edition. The pets in the later shops (within a single season) are more expensive, but provide more generous bonuses and are more likely to find them.

Gold

Earning a gold medal.

The not-so-good news is that you are required to earn a certain number of gold medals before a pet shop is unlocked. To earn a gold medal, you must get all five stars on every single crime scene in a case, including bonus scenes. The first case only has 15 stars, and the second case only has 30 stars. Every other case (starting from Case #3 and onward) has 45 stars. Remember you must get the bronze and silver medals first before you're eligible for the gold medal by five-starring all crime scenes in a case.

Gold medals do not carry over from season to season (e.g. Grimsborough gold medals cannot be used for Pacific Bay). Gold medals earned in one season are eligible only for the gold medal requirements for the pet shops in that particular season.

First Shop

GrimsPetShop1

The Industrial Area pet shop requires 2 gold medals in Grimsborough, of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
German
Shepherd
10,000 Coins 1,000 Coins (Very Tiny)
1 Lucky Card (Very Tiny)
King Charles
Spaniel
10,000 Coins 15 XP (Very Tiny)
1 Lucky Card (Very Tiny)
Golden
Retriever (Premium)
100 Cash 10 Energy (Very Tiny)
1 Lucky Card (Tiny)

Second Shop

GrimsPetShop2

The Financial Center pet shop requires 12 gold medals in Grimsborough, of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
Boxer 100,000 Coins 3,000 Coins (Very Tiny)
80 XP (Tiny)
Akita 100,000 Coins 1 Lucky Card (Very Tiny)
80 XP (Tiny)
Pug (Premium) 200 Cash 1 Orange Juice (Very Tiny)
80 XP (Small)

Third Shop

GrimsPetShop3

The Historical Center pet shop requires 22 gold medals in Grimsborough, of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
Chihuahua 200,000 Coins 5 Energy (Very Tiny)
160 XP (Small)
Collie 200,000 Coins 5 Energy (Very Tiny)
6,000 Coins (Small)
Dalmatian (Premium) 500 Cash 1 Orange Juice (Tiny)
2 Lucky Cards (Small)

Fourth Shop

GrimsPetShop4

The University pet shop requires 32 gold medals in Grimsborough, of which all are dogs. The following dogs are available in this shop:

Dog Cost Output
Jack Russell
Terrier
500,000 Coins 10 Energy (Tiny)
2 Lucky Cards (Small)
St. Bernard 500,000 Coins 10 Energy (Tiny)
6,000 Coins (Small)
Husky (Premium) 1,000 Cash 1 Orange Juice (Small)
7,000 Coins (Small)

Fifth Shop

GrimsPetShop5

The Maple Heights pet shop requires 42 gold medals in Grimsborough, of which the premium pet is a dog. The following pets are available in this shop:

Companion Animal Cost Output
Tiger 1,000,000 Coins 10 Energy (Small)
3 Lucky Cards (Small)
Panda 1,000,000 Coins 10 Energy (Small)
7,500 Coins (Small)
Robot Dog
(Premium)
1,250 Cash 1 Potato Chips (Small)
7,000 Coins (Fair)

Sixth Shop

GrimsPetShop6

The Airport pet shop requires all 56 gold medals in Grimsborough. The following pets are available in this shop:

Companion Animal Cost Output
Monkey 1,000,000 Coins 200 XP
(Small)
3 Lucky Cards (Fair)
Red Panda 1,000,000 Coins 200 XP
(Fair)
7,000 Coins (Small)
Cat
(Premium)
1,250 Cash 400 XP
(Fair)
1 Potato Chips (Fair)

Seventh Shop

Bayoubleupets

The Bayou Bleu pet shop requires 10 gold medals in Pacific Bay. The following pets are available in this shop:

Companion Animal Cost Output
Sea-Lion 200,000 Coins 1 Lucky Card (Very Tiny)
10,000 Extra Points (Very Tiny)
Dolphin 200,000 Coins 2,500 Coins (Very Tiny)
10,000 Extra Points (Very Tiny)
Pelican
(Premium)
200 Cash 5,000 Coins (Tiny)
10,000 Extra Points (Small)

Eighth Shop

Jazztownpets

The Jazz Town pet shop requires 20 gold medals in Pacific Bay. The following pets are available in this shop:

Companion Animal Cost Output
Owl 300,000 Coins 150 XP (Very Tiny)
20,000 Extra Points (Very Tiny)
Raccoon 300,000 Coins 2 Lucky Cards (Very Tiny)
20,000 Extra Points (Very Tiny)
Alligator
(Premium)
300 Cash 300 XP (Tiny)
20,000 Extra Points (Fair)

Ninth Shop

WhitePeaksPetShop

The White Peaks pet shop requires 30 gold medals in Pacific Bay. The following pets are available in this shop:

Companion Animal Cost Output
Squirrel 500,000 Coins 200 XP (Very Tiny)
30,000 Extra Points (Small)
Fox 500,000 Coins 1 Lucky Card (Very Tiny)
30,000 Extra Points (Small)
Rabbit
(Premium)
500 Cash 3 Lucky Cards (Tiny)
30,000 Extra Points (Small)

Tenth Shop

Police Pets of Rhine Canyon

The Rhine Canyon pet shop requires 40 gold medals in Pacific Bay. The following pets are available in this shop:

Companion Animal Cost Output
Bear 800,000 Coins 10 Energy (Tiny)
50,000 Extra Points (Small)
Fennec 800,000 Coins 250 XP (Tiny)
50,000 Extra Points (Small)
Lion
(Premium)
800 Cash 450 XP (Small)
50,000 Extra Points (Small)

Eleventh Shop

Pet Shop 11-1

The Innovation Valley pet shop requires 50 gold medals in Pacific Bay. The following pets are available in this shop:

Companion Animal Cost Output
Mountain Goat 1,200,000 Coins 10,000 Coins (Small)
100,000 Extra Points (Fair)
Robot Cat 1,200,000 Coins 350 XP (Fair)
100,000 Extra Points (Small)
Chimpanzee
(Premium)
1,200 Cash 800 XP (Fair)
100,000 Extra Points (Fair)

Twelfth Shop

Pets of europe

The pet shop in Europe requires 2 gold medals in the World Edition. The following pets are available in this shop:

Companion Animal Cost Output
Wolf 100,000 Coins 1 Lucky Card (Very Small)
2,000 Coins (Very Tiny)
Rat 100,000 Coins 100 XP (Very Tiny)
2,000 Coins (Very Small)
Basset Hound
(Premium)
100 Cash 10 Energy (Very Small)
5,000 Coins (Very Small)

Thirteenth Shop

Pets of sahara

The pet shop in Sahara Region requires 12 gold medals in the World Edition. The following pets are available in this shop:

Companion Animal Cost Output
Camel 250,000 Coins 5 Energy (Very Small)
40,000 Extra Points (Very Tiny)
Giraffe 250,000 Coins 3,000 Coins (Very Tiny)
40,000 Extra Points (Very Small)
Leopard
(Premium)
200 Cash 400 XP (Very Small)
40,000 Extra Points (Fair)

Fourteenth Shop

SouthAsiaPetShop

The pet shop in South Asia requires 24 gold medals in the World Edition.

Companion Animal Cost Output
Elephant 500,000 Coins 4,000 Coins (Very Small)
2 Lucky Cards (Very Small)
Crane 500,000 Coins 150 XP (Very Small)
2 Lucky Cards (Very Small)
Dragon
(Premium)
400 Cash 20 Energy (Small)
2 Lucky Cards (Fair)

Fifteenth Shop

The pet shop in Oceania requires 36 gold medals in the World Edition. Template:Soon To Be Added

The Pet House

Dog Kennel

The pet house.

You can access your purchased pets through the map screen or the circular menu at the bottom, left-hand corner of the case screen. From here, you can switch between your currently purchased pets by clicking on the arrows to the left or right.

You can also feed your pets with either a bone biscuit, a fish, a chicken leg, or a piece of ham, but only one of any every so often, as each food has a wait time, after which you can feed your pets with another food. More information:

  • Biscuit gives 1 heart with a 5-minute wait time.
  • Fish gives 5 hearts with a 4-hour wait time.
  • Chicken gives 10 hearts with a 12-hour wait time.

If you give your pet a chicken, you can not then give it a biscuit nor a fish, and you will have to wait for 12 hours before giving anything else to your pet, except:

  • Ham costs 5 cash, gives 10 hearts, and can be given over and over.

If you have more than one pet, you can feed all of the pets at the same time.

Once your pet has many hearts, it will grow up and its special abilities will increase. And once your pet reaches its Maximum Loyalty, you will not have to feed it anymore.

Level Up

DogLevelUp

When your pet has enough hearts (as displayed in the progress bar in the pet house), it will reach a higher level and will have a higher probability of finding bonuses. At least one rectangle is added to one of the skills. The exact probabilities of finding something after a scene are unknown and described as "very tiny" or "small" (as a first point of reference, a German Shepherd at level 2 had 10 "lucky finds" in 60 scenes played).

DogLevelUp 3 GrowUp

As seen in the pet shops, more expensive pets start with a higher chance of finding an item, which means their lucky find chance can end up even higher than fully leveled pets from earlier shops, but take much longer to raise to Maximum Loyalty.

NOTE: At levels 3 and 5, your pet will grow up. Seven Bars (Excellent) is the highest possible output for a skill of a pet. The pets from Maple Heights, Grimsborough's Hidden District (Airport), and Pacific Bay's fifth pet shop (Innovation Valley) are the only pets that are capable of being maxed out to 7 bars (excellent) in both stats.

Industrial Area Pets

Level Hearts Required Stat Increase
Level 2 30 Hearts 1 Bar in Skill 2
Level 3 120 Hearts 1 Bar in Skill 1
Level 4 360 Hearts 1 Bar in both Skills
Level 5 720 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: The maximum output for the German Shepherd and the King Charles Spaniel are 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 at Maximum Loyalty.

Financial Center Pets

Level Hearts Required Stat Increase
Level 2 40 Hearts 1 Bar in Skill 1
Level 3 160 Hearts 1 Bar in Skill 2
Level 4 480 Hearts 2 Bars in Skill 1
Level 5 960 Hearts 2 Bars in Skill 1
1 Bars in Skill 2

NOTE: The maximum output for the Boxer and the Akita are 6 Bars (Very Good) in Skill 1 and 4 Bars (Fair) in Skill 2 at Maximum Loyalty.

Historical Center Pets

Level Hearts Required Stat Increase
Level 2 50 Hearts 1 Bar in Skill 2
Level 3 200 Hearts 1 Bar in Skill 1
Level 4 600 Hearts 1 Bar in both Skills
Level 5 1200 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: The maximum output for the Chihuahua and the Collie are 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2 at Maximum Loyalty.

University Pets

Level Hearts Required Stat Increase
Level 2 60 Hearts 1 Bar in Skill 2 (J.R. Terrier)
1 Bar in Skill 1 (St. Bernard)
Level 3 240 Hearts 1 Bar in Skill 1 (J.R. Terrier)
1 Bar in Skill 2 (St. Bernard)
Level 4 720 Hearts 1 Bar in both Skills
Level 5 1440 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: The maximum output for the Jack Russel Terrier and the St. Bernard are 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 at Maximum Loyalty.

Maple Heights Pets

Level Hearts Required Stat Increase
Level 2 70 Hearts 1 Bar in Skill 2
Level 3 280 Hearts 1 Bar in both Skills
Level 4 840 Hearts 1 Bar in both Skills
Level 5 1680 Hearts Both Stats at 7 Bars

Airport Pets

Level Hearts Required Stat Increase
Level 2 280 Hearts 1 Bar in Skill 1 (Monkey)
1 Bar in Skill 2 (Red Panda)
Level 3 840 Hearts 1 Bar in Skill 2 (Monkey)
1 Bar in Skill 1 (Red Panda)
Level 4 1680 Hearts 1 Bar in both Skills
Level 5 3360 Hearts Both Stats at 7 Bars

Bayou Bleu Pets

Level Hearts Required Stat Increase
Level 2 50 Hearts 1 Bar in Skill 1
Level 3 200 Hearts 2 Bars in Skill 2
Level 4 600 Hearts 2 Bars in Skill 1
Level 5 1200 Hearts 2 Bars in Skill 2

NOTE: Both the Sea-Lion and the Dolphin will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.

Jazz Town Pets

Level Hearts Required Stat Increase
Level 2 60 Hearts 1 Bar in Skill 1 (Owl)
1 Bar in both Skills (Raccoon)
Level 3 240 Hearts 2 Bars in Skill 2 (Owl)
1 Bar in Skill 2 (Raccoon)
Level 4 720 Hearts 2 Bars in Skill 1 (Owl)
1 Bar in both Skills (Raccoon)
Level 5 1440 Hearts 2 Bars in Skill 2 (Owl)
1 Bar in both Skills (Raccoon)

NOTE: Both the Owl and the Raccoon will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.

White Peaks Pets

Level Hearts Required Stat Increase
Level 2 70 Hearts 1 Bar in Skill 2
Level 3 280 Hearts 1 Bar in Skill 1
Level 4 840 Hearts 1 Bar in both Skills
Level 5 1680 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: Both the Squirrel and the Fox will be at 4 Bars (Fair) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.

Rhine Canyon Pets

Level Hearts Required Stat Increase
Level 2 80 Hearts 1 Bar in Skill 2 (Bear)
1 Bar in Skill 1 (Fennec)
Level 3 320 Hearts 1 Bar in Skill 1 (Bear)
1 Bar in Skill 2 (Fennec)
Level 4 960 Hearts 1 Bar in both Skills
Level 5 1920 Hearts 1 Bar in Skill 1
2 Bars in Skill 2

NOTE: Both the Bear and the Fennec will be at 5 Bars (Good) in Skill 1 and 7 Bars (Excellent) in Skill 2 upon reaching Maximum Loyalty.

Innovation Valley Pets

Level Hearts Required Stat Increase
Level 2 90 Hearts 1 Bar in Skill 1 (Mountain Goat)
1 Bar in Skill 2 (Robot Cat)
Level 3 360 Hearts 1 Bar in Skill 2 (Mountain Goat)
1 Bar in Skill 1 (Robot Cat)
Level 4 1080 Hearts 1 Bar in both Skills (Both Pets)
Level 5 2160 Hearts Both Stats at 7 Bars

Europe Pets

Level Hearts Required Stat Increase
Level 2 70 Hearts 1 Bar in Skill 1 (Wolf)
1 Bar in Skill 2 (Rat)
Level 3 250 Hearts 1 Bar in Skill 2 (Wolf)
1 Bar in Skill 1 (Rat)
Level 4 700 Hearts 1 Bar in both Skills (Both Pets)
Level 5 1250 Hearts 1 Bar in both Skills (Both Pets)

NOTE: The Wolf will be at 5 Bars (Good) in Skill 1 and 4 Bars (Fair) in Skill 2 and the Rat will be at 4 Bars (Fair) in Skill 1 and 5 Bars (Good) in Skill 2 upon reaching Maximum Loyalty.

Sahara Region Pets

Template:Soon To Be Added

South Asia Pets

Template:Soon To Be Added

Oceania Pets

Template:Soon To Be Added

Gallery

Trivia

  • When first released, all police pets were originally intended to be dogs, however the release of the Maple Heights police pet shop saw the introduction of companion animals which were not dogs. As such, the release of Jazz Town in Pacific Bay saw the "Police Dog Shops" renamed to "Police Pet Shops".

See also

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