- "Rose" redirects here. For the minor character, see Rose (minor character). For other uses, see Rose (disambiguation).
|Profession(s)||Bounty hunter (formerly)|
|Family||Unnamed husband †|
|Affiliation(s)||Concordian Flying Squad|
|Concordian Flying Squad|
|Appears in||Criminal Case|
|First appeared||Case #1: Welcome to Concordia! (s4)|
|“||The streets are rough out there. Are you sure you can handle it?||„|
45 years of age, Rose has curly, tied up brown hair and brown eyes. She wears a black, striped shirt with an orange lining and a black glove. She also wears a black hat with a brown rim with leaves and red flowers, a brown ammunition belt, red lipstick, turquoise eyeshadow, a silver pendant, a pearl necklace, and a long golden chain. She also has a mechanical prosthetic right arm made by Charles to replace the arm she lost while testing a military weapon, which exploded and blew her arm off. She can often be seen carrying around weapons.
Rose is known to be straightforward and street-smart. Rose also has a soft spot for all small animals, including her pet rat, Ratsputin, whom she loves to train. Ratsputin wears a metal exoskeleton on its leg, presumably to help it while she trains it. Besides training Ratsputin, she also likes repairing vintage rifles.
Per her first suspect appearance, it is known that Rose plays poker.
Events of Criminal Case
After arresting Otis Kidd's killer, she was spoken to by the player and Maddie regarding the arson that took place earlier. When they arrived, Rose said she figured out how the fire got started, it was likely started by the kerosene tank they found last case. She also pointed out it was full when it was logged as evidence, but when it was found it was empty and half-burned. In order to find out who, Rose suggested they dust it for fingerprints, so the player and Maddie did just that.
After arresting Kev O'Connell's killer, Isaac and the player investigated claims from Catastrophe Joan that Rose beat an unfair confession out of someone for money for a crime they did not commit. While they did prove a murder did occur, Isaac and the player wanted to speak with her about the allegation that she beat someone brutally for a confession. She said she knew he was guilty, and was glad they managed to find the body after all these years. However, she did say she stepped over the line when getting the confession, but it was never for reward, but for justice.
It was reported that Rose was standing guard over Vinnie Costa, as the team was awaiting Vittorio Capecchi's trial, which Vinnie is going to testify at. However, when they got there, Vinnie was found dead, then Rose came in claiming to have heard an explosion, then when she came back she found Vinnie dead. Despite the diversion, the team had no choice but to flag Rose as a suspect in Vinnie's murder for the time being. She said she barely left the victim's side, and always locked the door, the time she heard that explosion was no exception. But even then, after she realized it was a distraction, she returned to find Vinnie dead, and the door was still locked. She was in absolute disbelief that she even fell for that trick, so Maddie just told her to return to the airship for the time being as she was now a suspect.
Rose had to be interrogated again about a white powder Viola made for her prosthetic rubs against her arm, which was found on some playing cards at the crime scene. She did not deny it, as she felt it was perfect to pass the time and she was still keeping her eyes on the victim. When Maddie said that Rose seemed negligent in keeping watch over Vinnie, Rose remarked saying she had her own ways of doing things and she would not have anyone calling her incompetent, but Maddie said she was not helping her own case in establishing her innocence.
Rose was found to be innocent after the team incarcerated Clay Westwood for Vinnie's murder. Later on, Rose approached the team saying that Vittorio had challenged the team to a showdown, so she set everything up for them to defend themselves. Once that was all set, Vittorio arrived and they had their firefight. After the first round, Maddie and the player gathered some more bullets, which were sent to Rose once they were done. Besides that, Rose also got help from Catastrophe Joan, who decided to put aside her differences with Rose in order to take down Vittorio. And once everything was all set, they returned to face Vittorio and they had their second firefight.
After arresting Thomas Boyd's killer, Rose asked the player to help her find the thief who had stolen her gun. She immediately accused Diego of being the thief. Rose and the player then found the gun on Crimson Bridge, and Viola identified Evie as the thief. Rose then confronted Evie, who admitted that she had taken the gun because she wanted to learn how to shoot to show courage and confront her fears. Rose then complimented and consoled Evie and thanked the player for their help.
After arresting Edna Owens' killer, Diego decided that he would infiltrate the Italian gang for more information. But Evie and the player found out he was kidnapped by the gang. After determining his location, Rose came in saying they would need a plan before going to save him. However, she insisted that Evie stay at the ship, much to Evie's objections. After swearing they would bring Diego back, they went to the disused baths, and found him face down in the baths, but still alive. After some time, he explained that the person who did that to him was Marvin Ferrari, who he discovered was a part of the gang raid at the weapons armory. After telling them his hiding place, they went there and arrested him for assaulting Diego.
As the Weapons Expert of the Concordian Flying Squad, Rose has the responsibility of taking care of necessary ballistic analyses, and to inform the team of such results after a certain amount of time or a speed-up process using Criminal Case Cash. Her task-wait rates vary depending on the difficulty of the task, but they all cost 1 Criminal Case Cash per 30 minutes.
Below is the list of analyses Rose performs throughout the course of the game:
Case #1: Welcome to Concordia!
- Strange Pistol (09:00:00)
Case #2: Slash and Burn
- Switchblade (12:00:00)
- Serial Number (09:00:00)
Case #4: A Murder Carol
- Dead Rat (09:00:00)
- Brass Tap (15:00:00)
Case #6: In the Name of the Father
- Gun (09:00:00)
Case #10: Let Her Eat Cake
- Pistol (12:00:00)
Case #12: Behind the Mask
- Bloody Blade (09:00:00)
- Copper Object (09:00:00)
Case #14: Checkmate
- Strange Device (12:00:00)
Case #15: Out of Steam
- Bullet (03:00:00)
Case #17: Electrical Hazard
- Mechanical Trap (09:00:00)
Case #18: The Higher You Rise
- Strange Plaque (06:00:00)
Case #25: Death Without Parole
- Iron Bar (12:00:00)
Case #31: Bridge over Troubled Water
- Skull Bracelet (03:00:00)
Case #33: Hold Your Tongue
- Ax (15:00:00)
Case #34: Stick to Your Guns
- Gun (15:00:00)
Case #39: Apprehend Me If You're Able
- Handgun (03:00:00)
Case #40: Get Off Your High Horse
- Bloody Stirrup (12:00:00)
Case #43: The Witching Hour
- Strange Object (09:00:00)
The player may choose Rose to join the investigation of each crime scene (in any Mysteries of the Past case) and provide hint bonuses. She is available as a 4-hint partner. (This feature is only available in the mobile variant of Criminal Case.)
- Despite being billed as 34 years old in her reveal artwork, Rose appears to be 39 (and later 45) in-game.
- Rose is one of the main characters who are flagged as a suspect for plausible reasons.
- Rose is one of the characters to appear as a quasi-suspect four times.
- In Rose's mugshot, it is shown that she has a human arm rather than having her prosthetic arm. This is probably a developer oversight.
- Welcome to Concordia! (Case #1 of Mysteries of the Past)
- Slash and Burn (Case #2 of Mysteries of the Past)
- In the Line of Fire (Case #3 of Mysteries of the Past)
- A Murder Carol (Case #4 of Mysteries of the Past)
- In the Name of the Father (Case #6 of Mysteries of the Past)
- Let Her Eat Cake (Case #10 of Mysteries of the Past)
- Behind the Mask (Case #12 of Mysteries of the Past)
- Checkmate (Case #14 of Mysteries of the Past)
- Out of Steam (Case #15 of Mysteries of the Past)
- Monkey Business (Case #16 of Mysteries of the Past)
- Electrical Hazard (Case #17 of Mysteries of the Past)
- The Higher You Rise (Case #18 of Mysteries of the Past)
- Sinners and Saints (Case #19 of Mysteries of the Past)
- Eyes Wide Shut (Case #20 of Mysteries of the Past)
- Overkill (Case #22 of Mysteries of the Past; mentioned)
- Death is a Cabaret (Case #23 of Mysteries of the Past)
- Slayer's End (Case #24 of Mysteries of the Past)
- Death Without Parole (Case #25 of Mysteries of the Past)
- Giving up the Ghost (Case #26 of Mysteries of the Past)
- Blood Bath (Case #29 of Mysteries of the Past)
- How the East Was Won (Case #30 of Mysteries of the Past)
- Bridge over Troubled Water (Case #31 of Mysteries of the Past)
- Civil Blood (Case #32 of Mysteries of the Past)
- Hold Your Tongue (Case #33 of Mysteries of the Past)
- Stick to Your Guns (Case #34 of Mysteries of the Past)
- Burning Bridges (Case #35 of Mysteries of the Past)
- Stockbroken (Case #38 of Mysteries of the Past)
- Apprehend Me If You're Able (Case #39 of Mysteries of the Past)
- Get Off Your High Horse (Case #40 of Mysteries of the Past)
- The Witching Hour (Case #43 of Mysteries of the Past)